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If you come to Adobe Flash CS6 from a traditional animation background, you may want to create animation the old-fashioned way: frame by frame. Flash easily supports this method, but you should decide which method you want to use based on the type of animation you want to create.
Adobe Flash Professional CS6 is a design tool developed for the creation and development of animations and applications for a digital platform. The free trial readily downloadable and once installed you are able to create high quality products for a wide range of platforms. If you come to Adobe Flash CS6 from a traditional animation background, you may want to create animation the old-fashioned way: frame by frame. Flash easily supports this method, but you should decide which method you want to use based on the type of animation you want to create. Adobe Flash Professional CS6 provides a powerful design environment for the development of animation and multimedia. Allows you to create interesting content that maintains a consistent look and provides a way to act on a variety of devices such as tablets, smartphones and TVs. After you create a series of connected Inverse Kinematics (IK) objects in Adobe Flash CS6, you can put them into motion with poses. Poses capture different positions of your IK objects, and Flash can animate from pose to pose to create sophisticated animation sequences.
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Both methods have advantages: Although motion and shape tweens give you the power to create sleek animations quickly and easily, you may find that they’re limited. Frame-by-frame animation is significantly more time-consuming and complex to create but can afford some detail and flexibility that you can’t otherwise achieve.
To create a frame-by-frame animation, follow these steps:
- Create a new Flash document to work in.
- Create a blank keyframe for each frame you want to include in your animation. You can do this easily by clicking a frame and using the F7 shortcut key.Frames don’t have to be consecutive; you can leave space between keyframes to control the time that elapses between each one.
- Draw (or insert) a graphic for each state of your animation on the appropriate keyframes.
- Play back your animation by pressing Enter or Return.
![Free Free](/uploads/1/2/4/8/124866308/263779959.jpg)
If your goal is simply to move an object from one location to another, to create fades, or to transform size and rotation, it makes sense to use motion tweens and let Flash do the thinking for you. If you’re trying to create highly complex animations that tweens can’t handle (for example, a person running), you may want to try the more traditional frame-by-frame approach.
In some cases, you can break artwork into individual moving parts (like wheels on a bicycle) across several layers to achieve effects similar to frame-by-frame by using motion tweens.
After you create a series of connected Inverse Kinematics (IK) objects in Adobe Flash CS6, you can put them into motion with poses. Poses capture different positions of your IK objects, and Flash can animate from pose to pose to create sophisticated animation sequences.
After an Armature layer is created, poses can be inserted (much like keyframes) to note different points along the Timeline where a new pose will be created. IK and IK animations are not supported when your publish target is HTML; however, at the time of this writing, some content (including animated poses) was maintained during publish and preview tests, although in some cases not at the same quality.
To create and animate poses, follow these steps:
1Click and select an empty frame on an existing Armature layer.
For example, Frame 15.
2Right-click (Windows) or Control-click (Mac) the selected frame and choose Insert Pose from the contextual menu that appears.
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A new keyframe is created, where you can pose the IK objects again.
Much like a keyframe, a pose lets you change the position of IK objects at a specific point on the Timeline.
3Choose the Selection tool and reposition the connected objects on the Armature layer to create a unique pose.
This pose will be the final pose of the animation.
![Flash Flash](https://d1k5w7mbrh6vq5.cloudfront.net/images/cache/fa/7f/aa/fa7faa99098d3aaf5148dc436abaea24.jpg)
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4Press Enter or Return to play back the Timeline.
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Flash creates an animation to transition from one pose to the next.